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The shop runs itself — read what each shopper asks for and answer. Everything stops while a question is up, so there is no rush.

Games Lessons

Experdize French Supermarket - Applied

Lesson 3 · Part CLevel 1
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How to play: this is a language game wearing a supermarket. You are not running the floor — the shop runs itself: the cashier moves between the tills on her own, fetches crates, fills the stands, mops the spills, sees the applicants in and chases the shoplifters, all without being told. What you do is read Chinese and answer two questions.

Take as long as you like. There is no time limit and nothing to beat the clock to: a level is 10 questions, and it ends the moment you answer the last one. One question is up at a time, and while it is up the whole shop stands still — nobody walks in, no queue drains and no patience bar moves — so you can read it as slowly as you need. The stopwatch at the top counts up rather than down: it is your result, not your deadline, and your fastest run at each level is kept.

1 — Which aisle? A shopper comes in through the sliding doors and asks for something: Pardon, où sont les pommes ? — “excuse me, where are the apples?” Pick the aisle it is shelved in from the row along the bottom. There are three, and their signs hang over the islands in the middle of the shop: les fruits, les légumes and la boulangerie. Twelve things are on the shelves, four to an aisle. ⚠ Read the whole name. A pomme is an apple, a pomme de terre is a potato — an apple of the earth — and a tarte aux pommes is a pudding, and the three of them are shelved in three different aisles. Send somebody to the wrong one and they are not turned away — they walk over, fail to find it, say so and trudge on to the right one, which costs them seconds off a patience bar that is already running.

2 — How much? When their basket has been scanned they ask Ça fait combien ? and the row offers four prices. Nothing moves until you have answered. Say the wrong figure and that is what they pay — the lower of the two, so an undercharge comes straight off your takings, and the pop over the till tells you what it cost. ⚠ The wrong answers are not random: they are the mistakes worth making once, and they are this game's own rather than the diner's. Everything from sixty to seventy-nine opens soixante and everything from eighty to ninety-nine opens quatre-vingt, so a reader who stops at the first word cannot tell quatre-vingts from quatre-vingt-douze. A basket here can run past sixty where a restaurant bill never does, which is exactly why the shop is where those are taught.

A shopper who was pointed at the right aisle and charged the right price leaves a tip — up to half the basket again, scaled by how long they waited — and adds to your streak, which pays a bonus on every basket after it. Either mistake costs both. Goods are counted properly, which is the other half of the lesson: un kilo de for produce, and une botte, une boîte and un sachet for the rest — deux kilos de pommes. ⚠ Watch which word takes the -s: it goes on the kilo and not on the pomme, and where there is no measure at all it goes on the fruit instead — deux melons. You cannot hear either one; the French plural is silent, so the only thing telling you how many there are is the number in front. One phrase in four leaves the measure out altogether, so it cannot be found by position.

The levels are the words, and the shift is the shop. They climb together. The Difficulty row is how much of each line is written: Débutant writes the respell and the English under every line, Intermédiaire the respell alone, and Avancé the French with nothing under it. The Level row is the shift's own difficulty: level 1 opens the door at half speed, and from level 3 a shopper's request fades a few seconds after they say it — tap them to hear it again, free but for the time, which is the one tap left on the floor. Levels 4 and 5 shorten that fade further. Behind all of it the shop is getting busier in its own right: the stands start running down at shift 2, the spills and the shoplifters arrive at 3, the applicants knock at the office at 3, and at 5 there is a security guard on the exit and a washroom that makes every queue grumpier while it needs cleaning.

You cannot lose a level. A shopper who gives up waiting still walks out and still costs you that basket and your streak, but nothing ends the shift except answering its last question. What varies is your time and how many you got right, and finishing takes you to the next level — five levels and the game is read.

Added 23 Aug 2026Updated 23 Aug 2026