Game setup
Everything here changes the table behind this card as you set it.
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Level
Level 1 · 20
Test type
Teacher
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Take your seat — sensei will write the first question on the board.
This browser has no Japanese voice installed, so the words are shown but not spoken.
Japanese Feud: the Lesson Summary plays as a game show (the header's button switches back to the classroom). Each board asks for the most common answers to an English prompt — pick the Japanese tiles that are on it. Most tiles are decoys: one that is not on the board is a strike and costs 10 points, and answers you find after a strike still go up but score nothing. You stay on the board until every answer is found. Build rounds ask you to put a sentence in order; a wrong one comes back later and scores nothing when it does. The Test type row sets the mix of boards and build rounds.
Who Can Speak Japanese?: any of the last five levels before the Lesson Summary — and, behind the Feud, the Summary itself — plays as a prime-time quiz show (the header's button switches back to the classroom). Fifteen questions, three lifelines — 50:50, Ask the Audience, Phone a Friend — and every answer glows as a final answer before it is marked. There is no failing: a wrong answer keeps what is banked, and the question comes round again until you get it right.
How to play: sensei writes a supermarket word or sentence on the board — Japanese characters with the rōmaji underneath — and says it out loud. Pick the English meaning from four choices. Right answers earn a cheer; wrong answers reveal the answer, teach a useful note and return later until you get them right. There is no failing. Copy the characters with the copy button or hear the line again with the speaker button. The lesson covers the fruit, vegetable, bakery, meat, seafood, dairy and frozen-food aisles; products, requests, checkout, change, money and prices — the Japanese a shopper needs in a real スーパー. This classroom is the first lesson of the Japanese course's supermarket.
Who Can Speak Japanese?: any of the last five levels before the Lesson Summary — and, behind the Feud, the Summary itself — plays as a prime-time quiz show (the header's button switches back to the classroom). Fifteen questions, three lifelines — 50:50, Ask the Audience, Phone a Friend — and every answer glows as a final answer before it is marked. There is no failing: a wrong answer keeps what is banked, and the question comes round again until you get it right.
How to play: sensei writes a supermarket word or sentence on the board — Japanese characters with the rōmaji underneath — and says it out loud. Pick the English meaning from four choices. Right answers earn a cheer; wrong answers reveal the answer, teach a useful note and return later until you get them right. There is no failing. Copy the characters with the copy button or hear the line again with the speaker button. The lesson covers the fruit, vegetable, bakery, meat, seafood, dairy and frozen-food aisles; products, requests, checkout, change, money and prices — the Japanese a shopper needs in a real スーパー. This classroom is the first lesson of the Japanese course's supermarket.
Added 22 Aug 2026Updated 28 Aug 2026
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