Game setup
Everything here changes the table behind this card as you set it.
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Test type
Teacher
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Take your seat — the teacher will write the first question on the board.
This browser has no Mandarin voice installed, so the words are shown but not spoken.
How to play: the teacher writes a foundation word or sentence on the board — simplified Chinese with its tone-marked pinyin underneath — and speaks it aloud. Pick the English meaning from four choices. Right answers earn a cheer; wrong answers reveal the answer, teach a useful note and return later until you get them right. There is no failing. Copy the characters with the copy button or hear the line again with the speaker button. The lesson covers pronouns, family, greetings, politeness, questions, numbers, time, verbs, adjectives, nouns and whole sentences — the Mandarin every game on the wall is built from. This classroom is the first lesson of the Mandarin course.
Mandarin Feud: the Lesson Summary plays as a game show (the header's button switches back to the classroom), and Who Can Speak Mandarin? keeps Levels 19–23. The Summary plays the Feud by default; the header's Quiz show button runs it as Who Can Speak Mandarin? instead. Each board asks for the most common answers to an English prompt — pick the Mandarin tiles that are on it. Most tiles are decoys: one that is not on the board is a strike and costs 10 points, and answers you find after a strike still go up but score nothing. You stay on the board until every answer is found. Build rounds ask you to put a sentence in order; a wrong one comes back later and scores nothing when it does. The Test type row sets the mix of boards and build rounds.
Mandarin Feud: the Lesson Summary plays as a game show (the header's button switches back to the classroom), and Who Can Speak Mandarin? keeps Levels 19–23. The Summary plays the Feud by default; the header's Quiz show button runs it as Who Can Speak Mandarin? instead. Each board asks for the most common answers to an English prompt — pick the Mandarin tiles that are on it. Most tiles are decoys: one that is not on the board is a strike and costs 10 points, and answers you find after a strike still go up but score nothing. You stay on the board until every answer is found. Build rounds ask you to put a sentence in order; a wrong one comes back later and scores nothing when it does. The Test type row sets the mix of boards and build rounds.
Added 21 Aug 2026Updated 29 Sep 2026
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