Game setup
Everything here changes the table behind this card as you set it.
Look
Table
Cashier
Difficulty
Beginner
$0 1 0:00 0 / 10 The shop runs itself — read what each shopper asks for and answer. Everything stops while a question is up, so there is no rush.
How to play: this is a language game wearing a supermarket. You are not running the floor — the shop runs itself: the cashier moves between the tills on her own, fetches crates, fills the stands, mops the spills, sees the applicants in and chases the shoplifters, all without being told. What you do is read Chinese and answer two questions.
Take as long as you like. There is no time limit and nothing to beat the clock to: a level is 10 questions, and it ends the moment you answer the last one. One question is up at a time, and while it is up the whole shop stands still — nobody walks in, no queue drains and no patience bar moves — so you can read it as slowly as you need. The stopwatch at the top counts up rather than down: it is your result, not your deadline, and your fastest run at each level is kept.
1 — Which aisle? A shopper comes in through the sliding doors and asks for something: Perdone, ¿dónde están las manzanas? — “excuse me, where are the apples?” Pick the aisle it is shelved in from the row along the bottom. There are three, and their signs hang over the islands in the middle of the shop: la fruta, las verduras and la panadería. Twelve things are on the shelves, four to an aisle. ⚠ Read the whole name. A manzana is an apple and a tarta de manzana is a pudding, and the two of them are shelved a whole aisle apart. Send somebody to the wrong one and they are not turned away — they walk over, fail to find it, say so and trudge on to the right one, which costs them seconds off a patience bar that is already running.
2 — How much? When their basket has been scanned they ask ¿Cuánto es en total? and the row offers four prices. Nothing moves until you have answered. Say the wrong figure and that is what they pay — the lower of the two, so an undercharge comes straight off your takings, and the pop over the till tells you what it cost. ⚠ The wrong answers are not random: they are the mistakes worth making once, and they are this game's own rather than the diner's. Six of the tens end in -enta, and sesenta and setenta differ by a single letter in the middle of a word — so a total in the sixties and the same total ten higher are very nearly the same sound. A basket here can run past sixty and past a hundred where a restaurant bill never does, which is exactly why the shop is where those are taught.
A shopper who was pointed at the right aisle and charged the right price leaves a tip — up to half the basket again, scaled by how long they waited — and adds to your streak, which pays a bonus on every basket after it. Either mistake costs both. Goods are counted properly, which is the other half of the lesson: un kilo de for produce, and un manojo, una caja and una bolsa for the rest — dos kilos de manzanas. ⚠ Watch which word takes the -s: it goes on the kilo and not on the manzana, and where there is no measure at all it goes on the fruit instead — dos melones. Watch that one twice: un melón carries an accent and dos melones does not, because adding the -es moves the stress into the middle of the word where Spanish marks nothing. One phrase in four leaves the measure out altogether, so it cannot be found by position.
The levels are the words, and the shift is the shop. They climb together. The Difficulty row is how much of each line is written: Principiante writes the respell and the English under every line, Intermédiaire the respell alone, and Avancé the Spanish with nothing under it. The Level row is the shift's own difficulty: level 1 opens the door at half speed, and from level 3 a shopper's request fades a few seconds after they say it — tap them to hear it again, free but for the time, which is the one tap left on the floor. Levels 4 and 5 shorten that fade further. Behind all of it the shop is getting busier in its own right: the stands start running down at shift 2, the spills and the shoplifters arrive at 3, the applicants knock at the office at 3, and at 5 there is a security guard on the exit and a washroom that makes every queue grumpier while it needs cleaning.
You cannot lose a level. A shopper who gives up waiting still walks out and still costs you that basket and your streak, but nothing ends the shift except answering its last question. What varies is your time and how many you got right, and finishing takes you to the next level — five levels and the game is read.
Take as long as you like. There is no time limit and nothing to beat the clock to: a level is 10 questions, and it ends the moment you answer the last one. One question is up at a time, and while it is up the whole shop stands still — nobody walks in, no queue drains and no patience bar moves — so you can read it as slowly as you need. The stopwatch at the top counts up rather than down: it is your result, not your deadline, and your fastest run at each level is kept.
1 — Which aisle? A shopper comes in through the sliding doors and asks for something: Perdone, ¿dónde están las manzanas? — “excuse me, where are the apples?” Pick the aisle it is shelved in from the row along the bottom. There are three, and their signs hang over the islands in the middle of the shop: la fruta, las verduras and la panadería. Twelve things are on the shelves, four to an aisle. ⚠ Read the whole name. A manzana is an apple and a tarta de manzana is a pudding, and the two of them are shelved a whole aisle apart. Send somebody to the wrong one and they are not turned away — they walk over, fail to find it, say so and trudge on to the right one, which costs them seconds off a patience bar that is already running.
2 — How much? When their basket has been scanned they ask ¿Cuánto es en total? and the row offers four prices. Nothing moves until you have answered. Say the wrong figure and that is what they pay — the lower of the two, so an undercharge comes straight off your takings, and the pop over the till tells you what it cost. ⚠ The wrong answers are not random: they are the mistakes worth making once, and they are this game's own rather than the diner's. Six of the tens end in -enta, and sesenta and setenta differ by a single letter in the middle of a word — so a total in the sixties and the same total ten higher are very nearly the same sound. A basket here can run past sixty and past a hundred where a restaurant bill never does, which is exactly why the shop is where those are taught.
A shopper who was pointed at the right aisle and charged the right price leaves a tip — up to half the basket again, scaled by how long they waited — and adds to your streak, which pays a bonus on every basket after it. Either mistake costs both. Goods are counted properly, which is the other half of the lesson: un kilo de for produce, and un manojo, una caja and una bolsa for the rest — dos kilos de manzanas. ⚠ Watch which word takes the -s: it goes on the kilo and not on the manzana, and where there is no measure at all it goes on the fruit instead — dos melones. Watch that one twice: un melón carries an accent and dos melones does not, because adding the -es moves the stress into the middle of the word where Spanish marks nothing. One phrase in four leaves the measure out altogether, so it cannot be found by position.
The levels are the words, and the shift is the shop. They climb together. The Difficulty row is how much of each line is written: Principiante writes the respell and the English under every line, Intermédiaire the respell alone, and Avancé the Spanish with nothing under it. The Level row is the shift's own difficulty: level 1 opens the door at half speed, and from level 3 a shopper's request fades a few seconds after they say it — tap them to hear it again, free but for the time, which is the one tap left on the floor. Levels 4 and 5 shorten that fade further. Behind all of it the shop is getting busier in its own right: the stands start running down at shift 2, the spills and the shoplifters arrive at 3, the applicants knock at the office at 3, and at 5 there is a security guard on the exit and a washroom that makes every queue grumpier while it needs cleaning.
You cannot lose a level. A shopper who gives up waiting still walks out and still costs you that basket and your streak, but nothing ends the shift except answering its last question. What varies is your time and how many you got right, and finishing takes you to the next level — five levels and the game is read.
Added 23 Aug 2026Updated 23 Aug 2026
Comments 0
Nobody has said anything yet. Go first.